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Welcome to the 2015 Natick Innovation & Learning Summit and the Natick Wellness Summit!  

DATE: Monday, November 30th, 2015 from 8 AM - 3 PM at Natick High School.
Natick High School is located at 15 West St. Natick, MA 01760

This year we will host over 850 educators and hold over 130 workshop sessions that are facilitated by expert practitioners on the tools, resources and instructional practices that Natick educators have requested.  All sessions are tagged by level and target audience to help you choose the best sessions for your interest and skill level.

This year is extra special because we are joining with the Natick Wellness Summit which has been designed to nurture the interdisciplinary roles of educators in the adoption of physical activity as a learning tool. Learn from leading neuroscientists, educators and psychologists the best practices and evidence based research to creatively incorporate physical activity into school policy, and teaching practices to enhance student’s ability to learn. 

We hope you enjoy this years summit and it allows you to deepen your professional practice.

Agenda:
7:15 AM - 8:15 AM Registration and Continential Breakfast
8:15 AM - 9:35 AM Session 1 Workshops (80 minutes) 
9:45 AM - 11:05 AM Session 2 Workshops (80 minutes)
11:15 AM - 12:00 PM Session 3-L1 Workshops (45 Minutes)
12:10 PM - 12:55 PM Session 3-L2 Workshops (45 Minutes)
1:10 PM - 2:30 PM Session 4 Workshops (80 minutes)
2:30 PM - 3:00 PM Exit Surveys and Health Fair Game!

Attendees and speakers should plan for lunch during session 3-L1 or 3-L2. Lunch will be available from 11 AM - 1 PM.  

SESSION SURVEY LINK:   http://goo.gl/forms/aQUUwswAKh

 
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Monday, November 30 • 8:15am - 9:35am
Kahoot and Socrative - Online Games to Engage and to Make Learning Fun! FILLING
Limited Capacity filling up

Kahoot is a free, online quiz game where educators create their own informal assessments, and then provide students a link to the assessment where their personal device (iPhone, iPad, Smart Phone, Tablet, or Laptop) instantly becomes their "buzzer" to answer the proposed questions. After each question, Kahoot provides instant feedback so that instructors can identify their students' comprehension level. Best of all, students need not create an elaborate profile and password - they simply use the game-pin provided to access the game experience. Additionally, Kahoot games are easy to create, and registered users have instant access to hundreds and thousands of publically created Kahoots. Finally, the data acrued from each game can be instantly downloaded into an Excel file or saved onto Google Drive!

Socrative is a free, online learning system where teachers provide students with a "classroom code," and then can create quick quizzes, and exit tickets to measure undertanding. Personally, I used Socrative Exit Tickets after many of my classes because students can instantly access the online portal and easily enter information. Best of all, this information can be seamlessly downloaded into an Excel file or saved on your Google Drive! 

Speakers
ND

Nicholas DiAntonio

Teacher - HS, Natick High School


Monday November 30, 2015 8:15am - 9:35am
RM 227, Classroom

Attendees (22)